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Adventure Map Spells

Description


This mod adds 24 adventure map spells. Check a GitHub link for more details.Air SpellsAccuracy: All creatures receive +5/10/15% Damage when attacking at range until the end of the day.Clarity: All creatures receive mind spell immunity until the end of the day/day/week.Darkness: Creates a 1/2/3 tile radius of shroud for non-allied players with hero movement until the end of the day.Divine Spirit: All creatures receive +1/2/3 Morale until the end of the day.Fleet Foot: Gain +200/300/400 max movement points in next day.Power of Haste: All creatures receive +1/2/3 Speed until the end of the day.Earth SpellsDead Luck: Reduces maximum Luck in combat to +2/+1/negates positive until the end of the day.Death Call: Increases Necromancy skill by 10/15/20% until the end of the day.Dwarven Luck: All creatures receive +1/2/3 Luck until the end of the day.Herald of Death: Reduces maximum Morale in combat to +2/+1/negates positive until the end of the day.Hold Ground: Creatures receive +3/6/9 Defense when defending in combat until the end of the day.Power of Stone: Creatures ignore 5/10/15% of enemy Attack until the end of the day.Fire SpellsDemonic Power: Creatures receive +5/10/15% Damage until the end of the day.Raise Demons: Necromancy raises Demons/Horned Demons/Horned Demons until the end of the day/day/week.Shattering Strike: Creatures' attacks ignore 5/10/15% of enemy Defense until the end of the day.Water SpellsBenediction: Cast all spells at Basic/Advanced/Expert proficiency until the end of the day.Channel Power: Gain +5/10/15% spell damage until the end of the day.Seafaring: Removes the boarding and unboarding penalties of ships until the end of the day/day/week.Whirlpool Protection: Protects the army from whirlpools until the end of the day/day/week.Global SpellsArcane Protection: Creatures receive +5/10/15% spell damage reduction until the end of the day.Empathy: Nullifies the Morale penalty of mixing good and neutral units until the end of the day/day/week.Griffin Eye: See 1/2/3 square further into the shroud until the end of the day.Magic Cushion: Creatures receive +5/10/15% magical resistance until the end of the day.Negotiations: Reduces the cost of surrendering by -10/20/30% until the end of the day.

Version

1.5

Author

Heroes III Modding Community, Aphra, SpiritOfRebellion

Contact

https://discord.gg/chBT42V

Repository

View mod on GitHub

Screenshots

Submods

Adventure Map Spells

Earth Magic Spells

Hold Ground

Spells

Name Description Schools Image
Hold Ground {Hold Ground}

Creatures receive +3 Defense when defending in combat until the end of the day.
earth

Power of Stone

Spells

Name Description Schools Image
Power Of Stone {Power Of Stone}

Creatures ignore 5% of enemy Attack until the end of the day.
earth

Death Call

Spells

Name Description Schools Image
Death Call {Dead Call}

Increases Necromancy skill by 10% until the end of the day.
earth

Dwarven Luck

Spells

Name Description Schools Image
Dwarven Luck {Dwarven Luck}

All creatures receive +1 Luck until the end of the day.
earth

Herald of Death

Spells

Name Description Schools Image
Herald Of Death {Herald Of Death}

Reduces maximum Morale in combat to +2 until the end of the day.
earth

Dead Luck

Spells

Name Description Schools Image
Dead Luck {Dead Luck}

Reduces maximum Luck in combat to +2 until the end of the day.
earth

Fire Magic Spells

Raise Demons

Spells

Name Description Schools Image
Raise Demons {Raise Demons}

Necromancy raises Demons until the end of the day.
fire

Demonic Power

Spells

Name Description Schools Image
Demonic Power {Demonic Power}

Creatures receive +5% Damage until the end of the day.
fire

Shattering Strike

Spells

Name Description Schools Image
Shattering Strike {Shattering Strike}

Creatures' attacks ignore 5% of enemy Defense until the end of the day.
fire

Air Magic Spells

Power of Haste

Spells

Name Description Schools Image
Power Of Haste {Power Of Haste}

All creatures receive +1 Speed until the end of the day.
air

Clarity

Spells

Name Description Schools Image
Clarity {Basic Clarity}

All creatures receive mind spell immunity until the end of the day.
air

Divine Spirit

Spells

Name Description Schools Image
Divine Spirit {Divine Spirit}

All creatures receive +1 Morale until the end of the day.
air

Darkness

Spells

Name Description Schools Image
Darkness {Darkness}

Creates a 1 tile radius of shroud for non-allied players with hero movement until the end of the day.
air

Accuracy

Spells

Name Description Schools Image
Accuracy {Accuracy}

All creatures receive +5% Damage when attacking at range until the end of the day.
air

Fleet Foot

Spells

Name Description Schools Image
Fleet Foot {Fleet Foot}

Gain +200 max movement points in next day.
air

Water Magic Spells

Seafaring

Spells

Name Description Schools Image
Seafaring {Seafaring}

Removes the boarding and unboarding penalties of ships until the end of the day.
water

Whirlpool Protection

Spells

Name Description Schools Image
Whirlpool Protection {Whirlpool Protection}

Protects the army from whirlpools until the end of the day.
water

Benediction

Spells

Name Description Schools Image
Benediction {Benediction}

Cast all spells at Basic proficiency until the end of the day.
water

Channel Power

Spells

Name Description Schools Image
Channel Power {Channel Power}

Gain +5% spell damage until the end of the day.
water

Any Magic Spells

Arcane Protection

Spells

Name Description Schools Image
Arcane Protection {Arcane Protection}

Creatures receive +5% spell damage reduction until the end of the day.
air, earth, fire, water

Magic Cushion

Spells

Name Description Schools Image
Magic Cushion {Magic Cushion}

Creatures receive +5% magical resistance until the end of the day.
air, earth, fire, water

Griffin Eye

Spells

Name Description Schools Image
Griffin Eye {Griffin Eye}

See 1 square further into the shroud until the end of the day.
air, earth, fire, water

Negotiations

Spells

Name Description Schools Image
Negotiations {Negotiations}

Reduces the cost of surrendering by -10% until the end of the day.
air, earth, fire, water

Empathy

Spells

Name Description Schools Image
Empathy {Empathy}

Nullifies the Morale penalty of mixing good and neutral units until the end of the day.
air, earth, fire, water