Adventure Map Spells
Description
This mod adds 24 adventure map spells. Check a GitHub link for more details.Air SpellsAccuracy: All creatures receive +5/10/15% Damage when attacking at range until the end of the day.Clarity: All creatures receive mind spell immunity until the end of the day/day/week.Darkness: Creates a 1/2/3 tile radius of shroud for non-allied players with hero movement until the end of the day.Divine Spirit: All creatures receive +1/2/3 Morale until the end of the day.Fleet Foot: Gain +200/300/400 max movement points in next day.Power of Haste: All creatures receive +1/2/3 Speed until the end of the day.Earth SpellsDead Luck: Reduces maximum Luck in combat to +2/+1/negates positive until the end of the day.Death Call: Increases Necromancy skill by 10/15/20% until the end of the day.Dwarven Luck: All creatures receive +1/2/3 Luck until the end of the day.Herald of Death: Reduces maximum Morale in combat to +2/+1/negates positive until the end of the day.Hold Ground: Creatures receive +3/6/9 Defense when defending in combat until the end of the day.Power of Stone: Creatures ignore 5/10/15% of enemy Attack until the end of the day.Fire SpellsDemonic Power: Creatures receive +5/10/15% Damage until the end of the day.Raise Demons: Necromancy raises Demons/Horned Demons/Horned Demons until the end of the day/day/week.Shattering Strike: Creatures' attacks ignore 5/10/15% of enemy Defense until the end of the day.Water SpellsBenediction: Cast all spells at Basic/Advanced/Expert proficiency until the end of the day.Channel Power: Gain +5/10/15% spell damage until the end of the day.Seafaring: Removes the boarding and unboarding penalties of ships until the end of the day/day/week.Whirlpool Protection: Protects the army from whirlpools until the end of the day/day/week.Global SpellsArcane Protection: Creatures receive +5/10/15% spell damage reduction until the end of the day.Empathy: Nullifies the Morale penalty of mixing good and neutral units until the end of the day/day/week.Griffin Eye: See 1/2/3 square further into the shroud until the end of the day.Magic Cushion: Creatures receive +5/10/15% magical resistance until the end of the day.Negotiations: Reduces the cost of surrendering by -10/20/30% until the end of the day.
Version
1.5
Author
Heroes III Modding Community, Aphra, SpiritOfRebellion
Contact
https://discord.gg/chBT42V
Repository
Screenshots
Submods
Adventure Map Spells
Earth Magic Spells
Hold Ground
Spells
| Name | Description | Schools | Image |
|---|---|---|---|
| Hold Ground | {Hold Ground} Creatures receive +3 Defense when defending in combat until the end of the day. |
earth |
Power of Stone
Spells
| Name | Description | Schools | Image |
|---|---|---|---|
| Power Of Stone | {Power Of Stone} Creatures ignore 5% of enemy Attack until the end of the day. |
earth |
Death Call
Spells
| Name | Description | Schools | Image |
|---|---|---|---|
| Death Call | {Dead Call} Increases Necromancy skill by 10% until the end of the day. |
earth |
Dwarven Luck
Spells
| Name | Description | Schools | Image |
|---|---|---|---|
| Dwarven Luck | {Dwarven Luck} All creatures receive +1 Luck until the end of the day. |
earth |
Herald of Death
Spells
| Name | Description | Schools | Image |
|---|---|---|---|
| Herald Of Death | {Herald Of Death} Reduces maximum Morale in combat to +2 until the end of the day. |
earth |
Dead Luck
Spells
| Name | Description | Schools | Image |
|---|---|---|---|
| Dead Luck | {Dead Luck} Reduces maximum Luck in combat to +2 until the end of the day. |
earth |
Fire Magic Spells
Raise Demons
Spells
| Name | Description | Schools | Image |
|---|---|---|---|
| Raise Demons | {Raise Demons} Necromancy raises Demons until the end of the day. |
fire |
Demonic Power
Spells
| Name | Description | Schools | Image |
|---|---|---|---|
| Demonic Power | {Demonic Power} Creatures receive +5% Damage until the end of the day. |
fire |
Shattering Strike
Spells
| Name | Description | Schools | Image |
|---|---|---|---|
| Shattering Strike | {Shattering Strike} Creatures' attacks ignore 5% of enemy Defense until the end of the day. |
fire |
Air Magic Spells
Power of Haste
Spells
| Name | Description | Schools | Image |
|---|---|---|---|
| Power Of Haste | {Power Of Haste} All creatures receive +1 Speed until the end of the day. |
air |
Clarity
Spells
| Name | Description | Schools | Image |
|---|---|---|---|
| Clarity | {Basic Clarity} All creatures receive mind spell immunity until the end of the day. |
air |
Divine Spirit
Spells
| Name | Description | Schools | Image |
|---|---|---|---|
| Divine Spirit | {Divine Spirit} All creatures receive +1 Morale until the end of the day. |
air |
Darkness
Spells
| Name | Description | Schools | Image |
|---|---|---|---|
| Darkness | {Darkness} Creates a 1 tile radius of shroud for non-allied players with hero movement until the end of the day. |
air |
Accuracy
Spells
| Name | Description | Schools | Image |
|---|---|---|---|
| Accuracy | {Accuracy} All creatures receive +5% Damage when attacking at range until the end of the day. |
air |
Fleet Foot
Spells
| Name | Description | Schools | Image |
|---|---|---|---|
| Fleet Foot | {Fleet Foot} Gain +200 max movement points in next day. |
air |
Water Magic Spells
Seafaring
Spells
| Name | Description | Schools | Image |
|---|---|---|---|
| Seafaring | {Seafaring} Removes the boarding and unboarding penalties of ships until the end of the day. |
water |
Whirlpool Protection
Spells
| Name | Description | Schools | Image |
|---|---|---|---|
| Whirlpool Protection | {Whirlpool Protection} Protects the army from whirlpools until the end of the day. |
water |
Benediction
Spells
| Name | Description | Schools | Image |
|---|---|---|---|
| Benediction | {Benediction} Cast all spells at Basic proficiency until the end of the day. |
water |
Channel Power
Spells
| Name | Description | Schools | Image |
|---|---|---|---|
| Channel Power | {Channel Power} Gain +5% spell damage until the end of the day. |
water |
Any Magic Spells
Arcane Protection
Spells
| Name | Description | Schools | Image |
|---|---|---|---|
| Arcane Protection | {Arcane Protection} Creatures receive +5% spell damage reduction until the end of the day. |
air, earth, fire, water |
Magic Cushion
Spells
| Name | Description | Schools | Image |
|---|---|---|---|
| Magic Cushion | {Magic Cushion} Creatures receive +5% magical resistance until the end of the day. |
air, earth, fire, water |
Griffin Eye
Spells
| Name | Description | Schools | Image |
|---|---|---|---|
| Griffin Eye | {Griffin Eye} See 1 square further into the shroud until the end of the day. |
air, earth, fire, water |
Negotiations
Spells
| Name | Description | Schools | Image |
|---|---|---|---|
| Negotiations | {Negotiations} Reduces the cost of surrendering by -10% until the end of the day. |
air, earth, fire, water |
Empathy
Spells
| Name | Description | Schools | Image |
|---|---|---|---|
| Empathy | {Empathy} Nullifies the Morale penalty of mixing good and neutral units until the end of the day. |
air, earth, fire, water |




